Unreal Tournament 2004 is a great game and it’s a lot of fun. When Atari and Epic positioned the Unreal series previously as a sports franchise, the expectation was that a new edition of the game would be introduced every year or so and this is one of those iterations. It is a better game than its predecessor with more going on, not just as another version of UT2003 but with added game modes and plenty to make it a new generation. The game offers Onslaught mode and Assault mode to really up the action. Add plenty of new maps that all come with full game and you’ve got a pretty generous offering worthy of consideration.
With all of the games out there employing theatrical realism and the recreation of battles famous through history, one might wonder if UT2004 will measure up. And it does, creating a huge impact and looking just as good as anything out there. With great pay depth and lots to play with, it is a tough game to stop playing once you start.
One important aspect of the game is it’s very close to the original game that it is supposed to represent. The 2003 version employed a far too cautious pace and this version picks up the speed. Couple that with the other goodies such as the new vehicles, modes and more and it is definitely an ample improvement over UT2003. After only a short time with the new version, you’ll catch the fibe – it is intuitive and responds very well and you’ll enjoy the rapid play that it uses. One will feel like UT2003 was a transition game that was necessary to overhaul the original version and UT2004 is actually the real thing. While using the upgraded technology, it still brings back the classic feel of the original that was so well loved. This is the kind of feedback you can expect to get from users – that this game actually delivers on what UT2003 should have done. Even the simple aspects such as the menu and setting have enjoyed an improvement.
You’ll receive 10 modes in the game including Invasion, Mutant, Deathmatch, Team Deathmatch, Bombing Run, Capture the Flag, Last Man Standing, Assault, Double Domination and Onslaught. There are also a number of mutators that can be used in the Onslaught mode. They all have a distinctive manner of play, most of which any player will enjoy.
Both of the Deathmatch sequences have remained pretty static from previous versions and they are purest standard of fragging, using twitch response with little need for serious strategy, although most players have a few tricks up their sleeves. These modes come with plenty of maps as well so you’ll not grow bored even if you choose to play frequently in these styles. The design sticks to the one on one combat style with lots of action where you can shoot on the move and it engages enough vulnerable spots to keep you on your toes.
The other player modes take the game to an extraordinary level and it’s definitely worth trying out. If you loved the original, Unreal Tournament 2004 will take you back to that time while using more of today’s technology.