This looks at Warframe prior to its release. Warframe is a third-person shooter game which is meant to be played cooperatively with team members. Featuring fantastic weaponry and sly ninjas, it has many of the great elements that can set the stage for an exciting action game. Players are introduced as a member of the Tenno race and must use their powers through creatures called Warframes to fight off the enemies and the master, Grineer. The game has been in development for a number of years and there has been a great deal of focus that has been invested into the visuals. The graphics attempt to combine Roman myths with eastern philosophy and to employ the best technology possible.
The Warframes resemble skeletal robots and are not really based on a class design. The game will try to incorporate player stories and will encourage interactions between different squads in the game. Teams will be enticed to use their unique powers within the context of the story and the environment to defend themselves against the enemies at large. The game will be meant to be a thinking game where creative ideas will be usable within the framework rather than game controlling what kind of ideas are within one’s limitations.
Some customization will be available in terms of weapons and their placement. They won’t always be situated in the same place to uncovering them will be an additional challenge for players. Artifacts will be managed similarly as the production of these will enable players to use different strategies that apply directly to them.
Players will be able to trade places with the enemies and move around in a way that establishes the enemies as a pivot. The game is fast action and aggressive, played in the third person. Players are able to move about freely without having to rely on cover objects for support.
Additionally, the cost context will be such that players can easily enjoy themselves without having to max out a credit card in order to win. There might be some delicious little tidbits dangling as add-ons where one can make an investment but for the most part, it will be affordable and still fun.
The game will feature an automatic mission generator that will assign different missions all the time so that each time one plays it will feel like a new experience. There will be similar rules that are applicable to the missions but the context will vary. This way, players that have developed some in-depth skills will still be able to enjoy the game because it won’t be exactly the same as the last time that they played. One will need to be continuously thinking and using new strategies to play all the time. There will be some constants that players can expect to see so that there is not a sense of chaos at play.
The game is expected to launch by the end of the summer and once beta testing has been completed, a new iteration will be created and the full version will be ready for public consumption.